Posts for Tag: iphone

Why can't Microsoft or Google just build a really really really great phone? Software isn't enough.

Windows Phone 7 or WinPho7 (sounds like a tech noodle restaurant) launched today. A definite step up from Windows Mobile but still not enough to make people jump from Android or iPhone. Microsoft is definitely looking for the portion of the population that hasn't made the move to a smartphone yet but unfortunately for them, so is Google and Apple.

What gives me pause about this phone is not the interface. I haven't played with one yet but it looks intuitive and has some innovative features. My issue is the hardware which interestingly enough comes from the same manufacturers of Android phones. Samsung, LG, HTC, etc. just don't make amazing phones. They all make good phones but nothing earth shattering which is what it'll take to overtake the likes of Apple. Every Android phone I've held feels cheap, big, clunky, etc. It'll probably be the same with the new WinPho7 models. The bad part is that because the operating systems need to support multiple models, there will be compromises made to the least common denominator. A recipe for making a mediocre product.

Microsoft and Google have more than enough resources to throw at great industrial design. If this is truly a key market for them then they need to develop their own phone. The money is not in software alone. Google gives away the operating system and makes money on app sales and ads. Microsoft will most likely charge a nominal licensing fee for a WinPho7 license. Apple makes nearly 60% in gross margins on the iPhone because of hardware and software. That's about $300+ per iPhone but it's not all about the money - it's about building a phone that will blow away the competition.

Another great game in the Professor Layton series ... why aren't these on the iPhone?

I've just started playing the latest Professor Layton game for the Nintendo DS - Professor Layton and the Unwound Future. It's a puzzle adventure game where you go through the story exploring your surroundings and solving short brain teasers along the way. Extremely engaging and well written story line mixed with very simple and easy to understand game play (some of the puzzles are hard but there's a good hint system to help you along). The game uses the DS's touch screen well which leads me to wonder, why aren't more games like this popping up on the iPhone? As with all things, I'm sure it's a money thing since most DS games are priced between $20 - $35 versus the iPhones $0.99 to $9.99 range. Still, if Apple wants to seriously market the iPhone, iPod Touch, and possibly the iPad as great gaming devices, they need to move beyond the casual games like Doodle Jump and Angry Birds and cultivate more professionally designed games from real game development houses.

For those of you with Nintendo DS's, here's the entire Professor Layton series as released in North America:

Professor Layton and the Curious Village
Professor Layton and the Diabolical Box
Professor Layton and the Unwound Future

New Plex iPhone App is amazing

Finally got the port forwarding to work.  Below is a video I shot on my wife's 3GS of the Plex iPhone app running on my iPhone 4.  It's streaming my media library over my local wifi.  Quality is unreal and the 3GS video capture does not do the actual video playback justice.  After a little caching time, it plays back flawlessly with HD clarity.  The next test will be to see how it streams over wifi outside of my home network.

Once I have a little more time, I'll do a new Mac Mini home theater setup with the new Plex 9.