Posts for Tag: apple

Why are PC people so angry?

I'm bitching about how stupid people are to pay for a machine that has so many drawbacks. So stop being Apples bitch and paying out the ass for their products.

Are you one of the non-technologically inclined idiots that Apple has gotten to? Thats what it sounds like to me.

The above is a comment from a TechCrunch posting by the famously pro-Apple MG Siegler. It's always funny how the spectrum of Apple lovers/haters plays out. People either REALLY love them or REALLY hate them.

The posting itself brings up some good points about Apple's eventual killing of the optical drive in most of their laptops. I can count the number of times I've used the optical drive on my laptop in the last two years on one hand yet it's persistently there taking up valuable space and weight. When I owned a MacBook Air, I bought the external superdrive and probably used it 3-4 times, as well. Would I buy a laptop without a built-in optical drive but have an external one handy? Absolutely and that's what I think Apple will do in its next refresh of the MacBook Pro line.

Speaking of new MacBooks, I just ordered the latest 13" MacBook Pro via Amazon. Arrives on Monday - no tax and free shipping via Amazon Prime. Early benchmarks show that the lowest end MacBook Pro 13" released on Thursday performs as fast as the highest end MacBook Pro 17" released last year. Crazy!

Great design idea and great way to raise funds for it. @kickstarter


via kickstarter.com

This is really slick. Not just the product itself but also the way Kickstarter has, well, given this project a huge kick start. I don't normally wear a watch but I may just think about it now.

On a side note, this is designed by MINIMAL, a design shop in Chicago. Some really great designs coming from here. Didn't realize that they were the ones behind the iBelieve lanyard for the iPod Shuffle from way back in the day. I can't find their site any more but I remember them also having a very clean single page design for ordering it.

Why can't Microsoft or Google just build a really really really great phone? Software isn't enough.

Windows Phone 7 or WinPho7 (sounds like a tech noodle restaurant) launched today. A definite step up from Windows Mobile but still not enough to make people jump from Android or iPhone. Microsoft is definitely looking for the portion of the population that hasn't made the move to a smartphone yet but unfortunately for them, so is Google and Apple.

What gives me pause about this phone is not the interface. I haven't played with one yet but it looks intuitive and has some innovative features. My issue is the hardware which interestingly enough comes from the same manufacturers of Android phones. Samsung, LG, HTC, etc. just don't make amazing phones. They all make good phones but nothing earth shattering which is what it'll take to overtake the likes of Apple. Every Android phone I've held feels cheap, big, clunky, etc. It'll probably be the same with the new WinPho7 models. The bad part is that because the operating systems need to support multiple models, there will be compromises made to the least common denominator. A recipe for making a mediocre product.

Microsoft and Google have more than enough resources to throw at great industrial design. If this is truly a key market for them then they need to develop their own phone. The money is not in software alone. Google gives away the operating system and makes money on app sales and ads. Microsoft will most likely charge a nominal licensing fee for a WinPho7 license. Apple makes nearly 60% in gross margins on the iPhone because of hardware and software. That's about $300+ per iPhone but it's not all about the money - it's about building a phone that will blow away the competition.

Another great game in the Professor Layton series ... why aren't these on the iPhone?

I've just started playing the latest Professor Layton game for the Nintendo DS - Professor Layton and the Unwound Future. It's a puzzle adventure game where you go through the story exploring your surroundings and solving short brain teasers along the way. Extremely engaging and well written story line mixed with very simple and easy to understand game play (some of the puzzles are hard but there's a good hint system to help you along). The game uses the DS's touch screen well which leads me to wonder, why aren't more games like this popping up on the iPhone? As with all things, I'm sure it's a money thing since most DS games are priced between $20 - $35 versus the iPhones $0.99 to $9.99 range. Still, if Apple wants to seriously market the iPhone, iPod Touch, and possibly the iPad as great gaming devices, they need to move beyond the casual games like Doodle Jump and Angry Birds and cultivate more professionally designed games from real game development houses.

For those of you with Nintendo DS's, here's the entire Professor Layton series as released in North America:

Professor Layton and the Curious Village
Professor Layton and the Diabolical Box
Professor Layton and the Unwound Future